Tag: Encounter

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  • Encounter 2

    Lumen creeps silently through the trees to reach the other side of the creature. Separated from the group he becomes almost completely undetectable. Wistark's plan is for Poobeyr and Grimlock to rush the beast, drawing its attention, in order to cover …

  • Encounter 4

    Shortly after leaving the forest behind, a glowing light appears in the distance, bright enough to be visible through the thick mist. Lumen, much to the surprise of the group, is charmed by the light and steps from a small wooden bridge into the swamp …

  • Encounter 3

    It is very dark within. Wistark casts a soft light, revealing the dismembered, hanging body of a little girl, slowly rotating. Isabella Toulson. As Poobeyr and Grimlock enter the barn, Wistark and Keyleth hear a noise from the farm's water well. Keyleth …

  • Encounter 1

    The four filthy heroes leap into action against the zombie masses. [[:lumen-hadron | Lumen]] fires an arrow into the neck of one figure but, chillingly, it presses on. The zombies pose little individual threat, but as [[:grimlock-skullfucker | Grimlock]] …

  • Encounter 5

    Using the rocks as cover, the party creep into the gorge. Wistark gets a closer look at the crab beasts and recognises them from a book on magical creatures - they can attack from great range with electrical attacks and are resistant to magic. He also …

  • Encounter 6

    From the hedge, whip-like vines emerge and encircle the rest of the party. As they draw their weapons, Wistark is completely ensnared. One vine leans out of the hedge in an attempt to constrict Lumen. As he slices at it with a dagger, Keyleth fires an …

  • Encounter 7

    The chamber rumbles, and part of the floor ahead slides aside to admit a huge, spinning rock, covered with sharp, protruding blades. Grimlock swings his axe at the obstacle, but his axe blow is deflected by a spinning blade. From the steps, Keyleth and …

  • Encounter 8

    The chamber beyond is high and square. A relief embedded into one wall gushes water into a drain on the floor. A crack in the ceiling drips further moisture. Sullen Grimlock is the last to enter, and as he passes through the entrance the door slams shut …

  • Encounter 9

    Gravilla and Grimlock are both making good speed, but Poobeyr is winning the race, already getting near to the other side. It is at this moment that a loud whine emanates from above, and three giant mosquitoes fly down to hover above the water. They grab …

  • Encounter 10

    Poobeyr and Bombur run to Gravilla’s aid and take up positions around the dragon, where they begin a united attack. Lumen again abandons his shark and runs through the right-hand corridor, jumping expertly over each pressure plate that confronts him to …

  • Encounter 11

    The group enter a large stone room, empty but for one large pillar at its centre. When Grimlock wanders forward to look around, leafy vegetation suddenly appears from nowhere. Trees stand high above, grass pokes up from beneath, the ceiling disappers to …

  • Encounter 12

    Immediately four standing coffins open up, and an armed skeleton walks from each one to surround him. Gravilla and Poobeyr run to his aid as Wistark blasts the bony figures with a scorching Spyro-based fire shroud. With his fiery mission completed, Lumen …

  • Encounter 13

    Lumen demands to know what is going on but the charging rabble does not answer, and the elf drops his end of the shark. Wistark orders them to halt, but their mindless fury is too great. Gravilla steps forward and lashes out at an approaching villager "to …

  • Encounter 14

    Poobeyr approaches the giant slug and attacks, but its slimy hide is not penetrated by his strong lunge. The creature lashes out with tentacles, reminding the group of the Fini demons in Branock's Gorge. Gravilla embraces her father in case this is their …

  • Encounter 15

    The grim band spend the morning marching across Raylack countryside, uneventfully forging a path through Raylack Swamps shortly after midday. Though the [[The Second Battle of Branock's Gorge | last effort to clear the Gorge]] under [[:elmtrude-brandis | …

  • Encounter 16

    The canopies above the market stalls stopped fluttering, made taut by the feet of five figures in white robes. Standing above the crowd, the bandits issued a number of threatening demands. Everyone was to stop moving. Upon their command, wallets and pess …

  • Encounter 17

    The pained scream reverberates throughout the first floor of the Cantering Cow. Grimlock Skullfucker opens his eyes groggily. Humans frighten so easily. His blurred vision begins to clear and he sees a man in dark robes standing next to his bed, a …

  • Encounter 18

    The Punishers are clustered around the extinguished campfire. After dropping down from the willow trees, several of the thugs make a brash charge. Ignatious is closest to them, and as they approach he quickly prepares his shield to take the first blow. …

  • Encounter 19

    On the balcony, Wistark sees his monstrous friend in dire need and fires a magic missile at the leanest drake to distract it. It withdraws to a spot beneath the balcony, where spells cannot reach, and spits a fat wad of acid at Grimlock. As Norman and …

  • Encounter 20

    The massive statue pulls its right arm back to ready its first punch. Grimlock, smug at having his suspicions proven correct, takes up his greataxe and makes a second attempt at intimidating it. Being a stone-clad machine that is three times his height it …

  • Encounter 21

    The robed newcomers waste no time. Hoping to use the element of surprise, they rush Norman with their swords. The dwarf is saved by his armour - one strike scrapes across his chest and the other is batted away with his gloved left hand. Hearing the …

  • Encounter 22

    The group stand on raised walkways on either side of the central sewage channel. When the Capital Punishers see the horde of rats coming, they move aside so that Wistark can step forward, knowing that the wizard's wide spells are incredibly effective …

  • Encounter 23

    Ignatious rushes forward and attempts to knock the magician back down, but misses. Norman goes for Portolee, who draws a sword and jumps out of the way. Wistark attempts to fight the dean with a taste of his own medicine, but the scholarly magician …

  • Encounter 24

    The rats launch themselves at Moor's face. Though they move fast enough to become blurs of fur and teeth, Ignatious knocks one attack aside with the sword and stops another with an elbow to the face, leaving only one rat free to bite him in the leg. The …

  • Encounter 25

    Norman tip-toes into the room in such exaggerated fashion that you would almost think he was doing it sarcastically. Weapons hang from every wall, and Norman is not even close to his target when he jostles several spears with an enthusiastic arm motion. …

  • Encounter 26

    Slithering vine appears. Moss creature appears. Norman hangs a weird magic sword over it. Wistark sets both enemies on fire. Ignatious is inspiring. The party get in Wistark's way. Wasp shurikens the vine at close range. Ignatious and Norman …

  • Encounter 28

    Two pirates shelter behind masts to hide from the random crossbow bolts that fire sporadically from the shoreward mist. One pirate lies in the middle of the deck with a projectile in his leg, yelling in pain and calling for aid that is not forthcoming. …

  • Encounter 27

    A gelatinous grey mass springs out of the water and lands on the back of the Wistark-Norman boat. Ignatious reacts instinctively to the threat, paddling his boat into the other and holding the two together so that they cannot be separated. The creature is …

  • Encounter 29

    A smug dwarf walks along the top of the fallen beech tree, impressed with his own handiwork. He turns to face the back of the carriage, its only exit, and waits for the first soldier to leap out. A grey cloud of piercing daggers whirls on the ground …

  • Encounter 32

    Ignatious is thrown helplessly from the drivers bench, his skin stung by splinters of wood and flying lumps of horseflesh. Though hitting the ground knocks the air out of him he still turns his head to look at the approaching machine. He is astounded by …

  • Encounter 30

    Grimlock lifts the blade from the ground and readies it, choosing to let the large insects come to him - why should he bother moving? Two of them, both slightly smaller than the third, leap forward quickly, closing the gap between themselves and the …

  • Encounter 31

    *67th of Winter 372 U.I. (Day 10)* Grimlock awakens with a snap in the bottom of a large, deep pit, and is immediately intent on making someone pay for shooting his back. Two men in rags, previously engaged in whispered conversation, notice his …

  • Encounter 33

    With the university apparently deserted, Wistark drops his lackadaisical pretences and strides confidently towards the office of Professor Finnagin. He is on his way towards a nearby set of stairs when there is an incredible crash, shaking both the …

  • Troll Throwdown

    Leaping down from the small hill in an easy bound, Grimlock closed the gap between him and the largest of the two creatures, managing to make out a humanoid figure, with mottled green skin, long, muscular limbs and a large, crooked nose jutting out at a …

  • Witch Bitch

    Tarkus was the first to his feet, grunting aggressively as he swung his battleaxe from off of his back, the muscles in his arm bunching tightly as he gripped the weapon's hilt. Tell clambered up to her knees and let out a scream of her own, “Rhea, what …

  • Goliath Grapple

    Tarkus swung his gargantuan axe into his hands and parted his feet, cleaving two neat paths in the soft mud as he steeled himself to defend against his two oncoming kinsmen. The axe lashed out in a pair of lightning fast parries, deflecting the …

  • Encounter 41

    Something distinctly not-goliath lumbered out of the midnight darkness - huge, spiky, walking on four thick, low legs. Its body was reminiscent of a rage drake, though its hide was far better armoured. It waddled towards us like an overladen wagon, baying …